Sunny Acres Β· A Liberty Villages Learning Game Β· Ages 6–11

The Learn-to-Automate Roadmap

Kids earn coins by farming. Lessons are free to learn, and each one unlocks a new animal or a machine that automates a chore. Then they spend their coins to buy those animals and machines, until the farm runs itself and the money floods in.

🌱 One seed, farmed by hand, evolves all the way to a farm that runs itself.

🌱 The seeds you can grow

Each seed costs coins to plant and sells for more once it is grown. Bigger crops take more days and more water, but they pay off more. New seeds unlock as kids learn new science.

🌱 ➜ πŸ₯• Each seed's own growth flow

Every crop follows the same path, but on its own timing. The cheap, fast carrot ripens in a single night; corn and wheat take three nights and more water, and each one ends as its real plant.

πŸ” ➜ πŸ₯š Each animal's own growth flow

Animals work like seeds you keep. Buy a baby, feed it until it grows up, and then it makes a product every single day. Pricier animals cost more but pay more.

πŸ–οΈ ➜ πŸ€– Every chore evolves into a machine

This is the heart of the game. Each boring hand-chore has a science lesson that turns it into a machine, so kids literally learn their way out of the busywork.

πŸ—ΊοΈ The lesson flow: what unlocks, and roughly when

Lessons unlock in this order, each one opening the next. The days are only a rough guide (a quick learner races ahead, a careful one takes longer), but the order stays the same for everyone.

One skill, three steps: how a chore becomes a machine (harvesting)

1 Β· By hand
πŸ–οΈ Pull each crop
Two tugs per plant. Slow on purpose.
β†’
2 Β· A tool
πŸ”ͺ The Scythe
One clean cut, bought with coins.
β†’
3 Β· Automatic
🌾 The Harvester
Cuts every ripe crop at dawn, hands-free.
πŸŽ“ The finish line
Earn πŸ…9,000 and pass the Engineer's Challenge to graduate as a Farm Engineer and win the farm. The fewer days it takes, the higher the score.
πŸŽ“ A lesson (free to learn)
πŸ” Unlocks a new animal or crop (buy with coins)
πŸ€– Unlocks a machine (buy in the Workshop with coins)
Kids advance by earning, not on a timer. A typical journey runs about 15 to 20 in-game days, from all-by-hand to a farm that runs itself.